Each time a major awards ceremony approaches, there’s always a demand for the addition fresh award types to honor unsung work and delight the passions of fans dedicated to specific genres.
Another commentator previously argued supporting a scary games classification. That would rule. Equally deserving are board games, which is a dedicated supporter's campaign. But they will have to forgive me for pushing forward because like all blinkered fanatics, I have a cast-iron argument backing this proposal remains most pressing and significant. Here's the proposal: There should be an award type for logic-based games.
Organizing Gaming Categories
Categorizing art by genre isn't exact; opinions vary greatly, and it will always generate discussions and end in fuzzy definitions. This explains why film award organizations avoid this approach. However, it represents an essential concession in the world of video games, that demonstrate such variety it's challenging to consider them as a single art form.
For the full spectrum of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, classification by type becomes crucial.
Present Award Structure
The major gaming awards currently feature award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these award types effectively encompass a lot of ground, making space possible accommodating various experiences.
Different situation exists for logic-based experiences. No appropriate category exists for their placement. Consider three of recent excellent titles, each quite distinct: building puzzles of one title, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Simply put, no category fits.
Recognition Challenges
There are dozens of brilliant puzzle games launched regularly without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, and the highly challenging independent game categories.
- A renowned logic title received no recognition completely during that awards season
- Another creative title was excluded during that ceremony
- Well-received sorting experience got ignored that year
- Limited numbers of brain-teasers scraped into niche award types
Value of Brain-Teasers
Frequently they represent modest productions, however the design in brain-teasers is of massive significance. Famous handheld logic titles stand as most engaged experiences worldwide and have been for many years.
The famous puzzle experience challenges well-known building titles claiming status as best-selling game of all time; it also contends for top gaming experience. Logic titles represent cornerstones for gaming as medium, while interacting with diverse game types.
Recommendation and Reasoning
Logic titles wouldn't face this problem. One could readily select a field of five interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, given the need to exclude many worthy titles.
Restating the point, these represent titles lacking appropriate categories at major gaming awards. Logic title developers function at the demanding boundary game development, developing some of essential manifestations within interactive entertainment. Just like cinema stunt performers, they warrant appreciation. Let’s not keep them waiting 35 years.